Property Tycoon - Prototype 1 (20.02)
Sprint Change log
The prototype is currently really simple:
- The user is first taken to the main menu screen.
- Continuing to the game mode screen, the user can select a game mode (yet no option to customise the time limit in ABRIDGED).
- The user can then setup 2 to 6 players (assign names, tokens & whether the player is AI).
Pressing the continue button from the player setup screen doesn’t do anything, as this is all there is for now.
Additionally:
- Added prototype of classes for back-end.
- Implemented a framework to handle screens & UI.
- Menu screens are mostly finished — simply need to link back-end to them.
- First draft of UML diagram in place.
- Complete UI design & initial game-states diagram.
- Added Gantt chart to track progress.
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